AI Insights · Timothy · July 2021
Top 5 Dragon Games on iOS in the US: Q2 2021 Performance
Discover the performance trends of the top 5 dragon-themed games on iOS in the United States during Q2 2021, including weekly downloads, revenue, and active users.
Throughout the second quarter of 2021, the top 5 dragon-themed games on iOS in the United States showed varied performance trends in weekly downloads, revenue, and active users. Here’s a detailed look at how each app fared during this period based on Sensor Tower data.
Merge Dragons! from Gram Games saw fluctuating weekly revenue, starting at around $1M at the end of March and experiencing a low of approximately $710K in mid-April. It rebounded to about $905K by mid-June. Weekly downloads increased significantly in late May, peaking at approximately 41K in the week of June 14. The game’s weekly active users showed a slight decline from around 387K at the end of March to roughly 352K at the start of June, followed by a rise to about 352K by the end of June.
Frost & Flame: King of Avalon, published by FunPlus International AG, experienced a downward trend in weekly revenue, starting at around $770K at the end of March and dropping to approximately $510K by the end of June. Weekly downloads showed a similar trend, beginning at about 17K and fluctuating around 14K towards the end of the quarter. The game’s weekly active users remained relatively stable, with a slight increase from approximately 77K at the end of March to around 72K by the end of June.
Dragon City - Breed & Battle! by Socialpoint had a notable increase in weekly revenue, starting at around $345K and reaching approximately $382K by the end of June. Weekly downloads saw a substantial rise, peaking at about 63K in the last week of June. The game maintained a high number of weekly active users, around 940K at the end of March, slightly dipping to approximately 810K in mid-May, and then recovering to about 963K by the end of June.
War Dragons from Pocket Gems, Inc. showed a mixed trend in weekly revenue, starting at around $158K at the end of March, peaking at approximately $256K in mid-April, and then settling at around $152K by the end of June. Weekly downloads fluctuated, with a peak of about 5.7K at the end of May. The game’s weekly active users remained relatively stable, hovering around 13K throughout the quarter.
Dragonscapes Adventure by DianDian Interactive Holding saw a decline in weekly revenue, starting at around $197K at the end of March and dropping to approximately $121K by the end of June. Weekly downloads also decreased, from about 11K at the end of March to around 3.5K in late June. The game’s weekly active users showed a slight decline from around 35K at the end of March to approximately 33K by the end of June.
For more detailed insights and trends, visit Sensor Tower.